﻿using UnityEngine;

namespace IQIGame.Onigao.GamePlay
{
    public enum PetSortType
    {
        [Tooltip("无")]
        None = 0,
        [Tooltip("等级")]
        Lv,
        [Tooltip("入手时间")]
        CreateTime,
        [Tooltip("标签")]
        Type,
        MaxLength,
    }
}
